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Getting Interactive
with Authorware: Building Simulations & Games
Copyright 1999 Lloyd Rieber
Table of Contents
  - Chapter 1 - Slide Show: Authorware
  as a presentation tool
  A great little example
  that demonstrates how to use Authorware as a flexible and easy-to-use
  presentation tool; meant as a fast introduction to Authorware.
  The chapter ends with a quick overview of Knowledge Objects.
  
   - Chapter 2 - Basketball Camp
  A simple animated simulation
  of one of the fundamental rules of basketball defense: keep yourself
  between the ball and the basket! Good introduction to the use
  of data-driven animation. The chapter ends by showing how to
  use the slide bar Knowledge Object to add interactivity to the
  simulation.
  
   - Chapter 3 - Mystery Number
  A "guess the number"
  math game built with data-driven animation. (Remember playing
  the 'hot/cold' game as a kid?)
  
   - Chapter 4 - Space Shuttle Commander
  A simulation of Newton's
  laws of motion appropriate for children as young as 10; pretend
  you are piloting the space shuttle!
  
   - Chapter 5 - Amazing Mazes
  A template for games that
  use mazes; players have to answer questions to proceed past numerous
  gates.
  
   - Chapter 6 - How'd they do that!
  A collection of various
  interactive features you might like to have in your software.
  Examples:
  -Allowing the user to turn the program's sound on and off;
  -Rotating screen objects by importing and manipulating BMP sequences
  as internal digital movies;
  -Building a "click and hold" interaction response type
  (to control a QuickTime or AVI movie);
  -Building 'response palettes' that users can move freely around
  the screen;
  -Creating "slide bars" that control data functions;
  -How to save a program's data in a format that can be opened
  and analyzed by a spreadsheet.
  
   - Appendices
  Brief summaries and quickstart
  instructions on each of the following topics:
  Appendix A: Packaging
  Appendix B: Libraries
  Appendix C: Jumping to other files and applications
  Appendix D: Compacting, printing, memory, and cross-platform
  issues
  Appendix E: Shocking files for use over the internet
  Appendix F: Copyright issues
 
Page last updated November
15, 1999.