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Getting Interactive
with Authorware: Building Simulations & Games
Copyright 1999 Lloyd Rieber
Table of Contents
- Chapter 1 - Slide Show: Authorware
as a presentation tool
A great little example
that demonstrates how to use Authorware as a flexible and easy-to-use
presentation tool; meant as a fast introduction to Authorware.
The chapter ends with a quick overview of Knowledge Objects.
- Chapter 2 - Basketball Camp
A simple animated simulation
of one of the fundamental rules of basketball defense: keep yourself
between the ball and the basket! Good introduction to the use
of data-driven animation. The chapter ends by showing how to
use the slide bar Knowledge Object to add interactivity to the
simulation.
- Chapter 3 - Mystery Number
A "guess the number"
math game built with data-driven animation. (Remember playing
the 'hot/cold' game as a kid?)
- Chapter 4 - Space Shuttle Commander
A simulation of Newton's
laws of motion appropriate for children as young as 10; pretend
you are piloting the space shuttle!
- Chapter 5 - Amazing Mazes
A template for games that
use mazes; players have to answer questions to proceed past numerous
gates.
- Chapter 6 - How'd they do that!
A collection of various
interactive features you might like to have in your software.
Examples:
-Allowing the user to turn the program's sound on and off;
-Rotating screen objects by importing and manipulating BMP sequences
as internal digital movies;
-Building a "click and hold" interaction response type
(to control a QuickTime or AVI movie);
-Building 'response palettes' that users can move freely around
the screen;
-Creating "slide bars" that control data functions;
-How to save a program's data in a format that can be opened
and analyzed by a spreadsheet.
- Appendices
Brief summaries and quickstart
instructions on each of the following topics:
Appendix A: Packaging
Appendix B: Libraries
Appendix C: Jumping to other files and applications
Appendix D: Compacting, printing, memory, and cross-platform
issues
Appendix E: Shocking files for use over the internet
Appendix F: Copyright issues
Page last updated November
15, 1999.