List of recent publications
Rieber, L. P. (2016). Participation patterns in a massive open online course (MOOC) about statistics. British Journal of Educational Technology. doi:10.1111/bjet.12504
[This is an online pre-print publication. The printed version will be published in an upcoming issue.]
Kopcha, T. J., Rieber, L.P., & Walker, B. (2016). Understanding university faculty perceptions about innovation in teaching and technology. British Journal of Educational Technology, 47, 945-957. doi:10.1111/bjet.12361
Shute, V. J., Rieber, L. P., & Van Eck, R. (2012). Games ... and ... Learning. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (3rd ed., pp. 321-332). Boston: Pearson Education, Inc.
Rieber, L. P., Francom, G. M., & Jensen, L. J. (2011). Feeling like a first year teacher: Toward becoming a successful online instructor. In D. W. Surry, J. T. Stefurak & R. M. Gray (Eds.), Technology integration in higher education: Social and organizational aspects (pp. 42-57). Hershey, PA: IGI Global.
Rieber, L. P. (2010). In search of lost wisdom: Using role-playing games for learning not-so-favorite subjects. In L. K. Johnson (Ed.), Chalk Talk: Teaching tips from the UGA Teaching Academy (pp. 111-113). Athens, Georgia: The University of Georgia Teaching Academy.
Hirumi, A., Appelman, R., Rieber, L., & Van Eck, R. (2010). Preparing instructional designers for game-based learning. TechTrends: Linking Research & Practice to Improve Learning. This article was published in three parts: 54(3), 27-37; 54(4), 19-27; 54(5), 38-45.
Clinton, G., & Rieber, L. P. (2010). The studio experience at the University of Georgia: An example of constructionist learning for adults. Educational Technology Research and Development, 58(6), 755-780.
Barbour, M., Thomas, G., Rauscher, D., & Rieber, L. (2010). Homemade PowerPoint games. In A. Hirumi (Ed.), Playing games in school: Video games and simulations for primary and secondary education (pp. 333-347). Eugene, OR: International Society for Technology in Education.
Rieber, L. P., Davis, J. M., Matzko, M. J., & Grant, M. M. (2009). Children as critics of educational computer games designed by other children. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (pp. 1234-1256). Hershey, PA: Information Science Reference.
Rieber, L. P. (2009). Supporting discovery-based learning within simulations. In R. Zheng (Ed.), Cognitive effects of multimedia learning (pp. 217-236). Hershey, PA: IGI Global.
Barbour, M. K., Rieber, L. P., Thomas, G. B., & Rauscher, D. (2009). Homemade PowerPoint games: A constructionist alternative to WebQuests. TechTrends: Linking Research & Practice to Improve Learning, 53(5), 54-59.
Rieber, L. P., & Noah, D. (2008). Games, simulations, & visual metaphors in education: Antagonism between enjoyment and learning. Educational Media International, 45(2), 77-92.
Rieber, L. P., Barbour, M., Thomas, G., & Rauscher, D. (2008). Learning by designing games: Homemade powerpoint games. In C. T. Miller (Ed.), Games: Their purpose and potential in education (pp. 23-42). New York: Springer Publishing Company.
Rieber, L. P. (2005). Multimedia learning in games, simulations, and microworlds. In R. Mayer (Ed.), The Cambridge handbook of multimedia learning (pp. 549-567). New York: Cambridge University Press.
Rieber, L. P., Tzeng, S., & Tribble, K. (2004). Discovery learning, representation, and explanation within a computer-based simulation: Finding the right mix. Learning and Instruction, 14, 307-323.
Rieber, L. P. (2003). Microworlds. In D. Jonassen (Ed.), Handbook of research for educational communications and technology (2nd ed., pp. 583-603). Mahwah, NJ: Lawrence Erlbaum Associates.